cmdfx 0.3.0
Lightweight game engine for your terminal
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CmdFX::SceneButtons Class Referencefinal

Public Member Functions

 SceneButtons (int uid)
 SceneButtons (const Scene &scene)
std::vector< std::unique_ptr< Button > > getButtons ()
 Gets the buttons in the scene.
std::vector< int > getButtonCoordinates (int index, Button &button)
int addButton (Button &button, int x, int y)
int removeButton (Button &button)
int removeButtonAt (int x, int y)
int removeAllButtons ()

Member Function Documentation

◆ getButtons()

std::vector< std::unique_ptr< Button > > CmdFX::SceneButtons::getButtons ( )
inline

Gets the buttons in the scene.

Returns
A vector of unique_ptr<Button> containing all buttons in the scene.

The documentation for this class was generated from the following file: