cmdfx
0.1.0
Lightweight game engine for your terminal
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Here is a list of all documented functions with links to the documentation:
- a -
addCmdFXEventListener() :
events.h
AnsiBuilder_circle() :
builder.h
AnsiBuilder_create() :
builder.h
AnsiBuilder_ellipse() :
builder.h
AnsiBuilder_fillCircle() :
builder.h
AnsiBuilder_fillEllipse() :
builder.h
AnsiBuilder_fillRect() :
builder.h
AnsiBuilder_hLine() :
builder.h
AnsiBuilder_line() :
builder.h
AnsiBuilder_rect() :
builder.h
AnsiBuilder_setAnsi() :
builder.h
AnsiBuilder_vLine() :
builder.h
- b -
beginCmdFXEventLoop() :
events.h
- c -
Canvas_circle() :
canvas.h
Canvas_clearScreen() :
canvas.h
Canvas_disableBlink() :
canvas.h
Canvas_disableBold() :
canvas.h
Canvas_disableDim() :
canvas.h
Canvas_disableHidden() :
canvas.h
Canvas_disableInvert() :
canvas.h
Canvas_disableItalic() :
canvas.h
Canvas_disableStrikethrough() :
canvas.h
Canvas_disableUnderline() :
canvas.h
Canvas_drawAscii() :
canvas.h
Canvas_drawAsciiText() :
canvas.h
Canvas_drawAsciiText_anim() :
canvas.h
Canvas_drawText() :
canvas.h
Canvas_drawText_anim() :
canvas.h
Canvas_drawText_anim_reverse() :
canvas.h
Canvas_ellipse() :
canvas.h
Canvas_enableBlink() :
canvas.h
Canvas_enableBold() :
canvas.h
Canvas_enableDim() :
canvas.h
Canvas_enableHidden() :
canvas.h
Canvas_enableInvert() :
canvas.h
Canvas_enableItalic() :
canvas.h
Canvas_enableStrikethrough() :
canvas.h
Canvas_enableUnderline() :
canvas.h
Canvas_fillCircle() :
canvas.h
Canvas_fillEllipse() :
canvas.h
Canvas_fillRect() :
canvas.h
Canvas_fillRect_anim() :
canvas.h
Canvas_getCursorX() :
canvas.h
Canvas_getCursorY() :
canvas.h
Canvas_getDrawnSprites() :
sprites.h
Canvas_getHeight() :
canvas.h
Canvas_getSpriteAt() :
sprites.h
Canvas_getWidth() :
canvas.h
Canvas_hideCursor() :
canvas.h
Canvas_hLine() :
canvas.h
Canvas_hLine_anim() :
canvas.h
Canvas_hLine_anim_reverse() :
canvas.h
Canvas_isCursorVisible() :
canvas.h
Canvas_line() :
canvas.h
Canvas_line_anim() :
canvas.h
Canvas_line_anim_reverse() :
canvas.h
Canvas_rect() :
canvas.h
Canvas_rect_anim() :
canvas.h
Canvas_resetFormat() :
canvas.h
Canvas_setAnsi() :
canvas.h
Canvas_setAnsiCurrent() :
canvas.h
Canvas_setBackground() :
canvas.h
Canvas_setBackground256() :
canvas.h
Canvas_setChar() :
canvas.h
Canvas_setColor8() :
canvas.h
Canvas_setCursor() :
canvas.h
Canvas_setForeground() :
canvas.h
Canvas_setForeground256() :
canvas.h
Canvas_showCursor() :
canvas.h
Canvas_vLine() :
canvas.h
Canvas_vLine_anim() :
canvas.h
Canvas_vLine_anim_reverse() :
canvas.h
CharBuilder_center() :
builder.h
CharBuilder_circle() :
builder.h
CharBuilder_create() :
builder.h
CharBuilder_ellipse() :
builder.h
CharBuilder_fillCircle() :
builder.h
CharBuilder_fillEllipse() :
builder.h
CharBuilder_fillRect() :
builder.h
CharBuilder_hLine() :
builder.h
CharBuilder_line() :
builder.h
CharBuilder_rect() :
builder.h
CharBuilder_resize() :
builder.h
CharBuilder_resizeAndCenter() :
builder.h
CharBuilder_resizeWithPadding() :
builder.h
CharBuilder_setChar() :
builder.h
CharBuilder_text() :
builder.h
CharBuilder_vLine() :
builder.h
clamp_d() :
util.h
clamp_f() :
util.h
clamp_i() :
util.h
currentTimeMillis() :
util.h
currentTimeNanos() :
util.h
- d -
dispatchCmdFXEvent() :
events.h
- e -
endCmdFXEventLoop() :
events.h
- g -
getAnsiArrayHeight() :
builder.h
getAnsiArrayWidth() :
builder.h
getArrayHeight() :
builder.h
getArrayWidth() :
builder.h
getCmdFXEventListener() :
events.h
- h -
hsv_to_rgb() :
util.h
- l -
lerp_color() :
util.h
lerp_d() :
util.h
lerp_f() :
util.h
lerp_i() :
util.h
- r -
removeCmdFXEventListener() :
events.h
rgb_to_hsv() :
util.h
- s -
Screen_getSize() :
screen.h
sleepMillis() :
util.h
sleepNanos() :
util.h
Sprite_appendAnsi() :
sprites.h
Sprite_appendAnsiAll() :
sprites.h
Sprite_center() :
sprites.h
Sprite_create() :
sprites.h
Sprite_createFilled() :
sprites.h
Sprite_draw() :
sprites.h
Sprite_fillAnsi() :
sprites.h
Sprite_fillChar() :
sprites.h
Sprite_fillCharAll() :
sprites.h
Sprite_fillCharAllEmpty() :
sprites.h
Sprite_fillCharEmpty() :
sprites.h
Sprite_free() :
sprites.h
Sprite_getCollidingSprites() :
sprites.h
Sprite_isColliding() :
sprites.h
Sprite_isOnBottom() :
sprites.h
Sprite_isOnTop() :
sprites.h
Sprite_loadFromFile() :
sprites.h
Sprite_moveBy() :
sprites.h
Sprite_moveBy_anim() :
sprites.h
Sprite_moveTo() :
sprites.h
Sprite_moveTo_anim() :
sprites.h
Sprite_remove() :
sprites.h
Sprite_resize() :
sprites.h
Sprite_resizeAndCenter() :
sprites.h
Sprite_resizeWithPadding() :
sprites.h
Sprite_setAnsi() :
sprites.h
Sprite_setAnsiAll() :
sprites.h
Sprite_setBackground() :
sprites.h
Sprite_setBackgroundAll() :
sprites.h
Sprite_setBackgroundAll256() :
sprites.h
Sprite_setBackgroundGradient() :
sprites.h
Sprite_setBackgroundGradientAll() :
sprites.h
Sprite_setChar() :
sprites.h
Sprite_setData() :
sprites.h
Sprite_setForeground() :
sprites.h
Sprite_setForegroundAll() :
sprites.h
Sprite_setForegroundAll256() :
sprites.h
Sprite_setForegroundGradient() :
sprites.h
Sprite_setForegroundGradientAll() :
sprites.h
- w -
Window_getSize() :
screen.h
Window_getTitle() :
screen.h
Window_setSize() :
screen.h
Window_setTitle() :
screen.h
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