![]() |
cmdfx 0.2.1
Lightweight game engine for your terminal
|
This is the complete list of members for CmdFX::Switch, including all inherited members.
Button(CmdFX_Button *btn) (defined in CmdFX::Button) | CmdFX::Button | inline |
Button(Sprite &sprite, CmdFX_ButtonCallback callback) (defined in CmdFX::Button) | CmdFX::Button | inline |
Button(int width, int height, char c, char *ansi, int z, CmdFX_ButtonCallback callback) (defined in CmdFX::Button) | CmdFX::Button | inline |
draw(int x, int y) (defined in CmdFX::Button) | CmdFX::Button | inline |
getButton() const (defined in CmdFX::Button) | CmdFX::Button | inline |
getSprite() const | CmdFX::Button | inline |
hide() (defined in CmdFX::Button) | CmdFX::Button | inline |
isHidden() const (defined in CmdFX::Button) | CmdFX::Button | inline |
isOn() const (defined in CmdFX::Switch) | CmdFX::Switch | inline |
moveBy(int dx, int dy) (defined in CmdFX::Button) | CmdFX::Button | inline |
moveTo(int x, int y) (defined in CmdFX::Button) | CmdFX::Button | inline |
remove() (defined in CmdFX::Button) | CmdFX::Button | inline |
setData(char **data, char ***ansi) (defined in CmdFX::Button) | CmdFX::Button | inline |
setData(std::vector< std::string > data, std::vector< std::vector< std::string > > ansi) | CmdFX::Button | inline |
setOn(bool state) (defined in CmdFX::Switch) | CmdFX::Switch | inline |
show() (defined in CmdFX::Button) | CmdFX::Button | inline |
Switch(CmdFX_Button *btn) (defined in CmdFX::Switch) | CmdFX::Switch | inline |
Switch(Sprite &sprite, CmdFX_ButtonCallback callback, bool state=false) (defined in CmdFX::Switch) | CmdFX::Switch | inline |
Switch(std::vector< std::string > &on, std::vector< std::string > &off, std::vector< std::vector< std::string > > &ansiOn, std::vector< std::vector< std::string > > &ansiOff, CmdFX_ButtonCallback callback, bool state=false) (defined in CmdFX::Switch) | CmdFX::Switch | inline |
toggle() (defined in CmdFX::Switch) | CmdFX::Switch | inline |
~Button() (defined in CmdFX::Button) | CmdFX::Button | inline |