cmdfx 0.2.1
Lightweight game engine for your terminal
Loading...
Searching...
No Matches
CmdFX::Switch Member List

This is the complete list of members for CmdFX::Switch, including all inherited members.

Button(CmdFX_Button *btn) (defined in CmdFX::Button)CmdFX::Buttoninline
Button(Sprite &sprite, CmdFX_ButtonCallback callback) (defined in CmdFX::Button)CmdFX::Buttoninline
Button(int width, int height, char c, char *ansi, int z, CmdFX_ButtonCallback callback) (defined in CmdFX::Button)CmdFX::Buttoninline
draw(int x, int y) (defined in CmdFX::Button)CmdFX::Buttoninline
getButton() const (defined in CmdFX::Button)CmdFX::Buttoninline
getSprite() constCmdFX::Buttoninline
hide() (defined in CmdFX::Button)CmdFX::Buttoninline
isHidden() const (defined in CmdFX::Button)CmdFX::Buttoninline
isOn() const (defined in CmdFX::Switch)CmdFX::Switchinline
moveBy(int dx, int dy) (defined in CmdFX::Button)CmdFX::Buttoninline
moveTo(int x, int y) (defined in CmdFX::Button)CmdFX::Buttoninline
remove() (defined in CmdFX::Button)CmdFX::Buttoninline
setData(char **data, char ***ansi) (defined in CmdFX::Button)CmdFX::Buttoninline
setData(std::vector< std::string > data, std::vector< std::vector< std::string > > ansi)CmdFX::Buttoninline
setOn(bool state) (defined in CmdFX::Switch)CmdFX::Switchinline
show() (defined in CmdFX::Button)CmdFX::Buttoninline
Switch(CmdFX_Button *btn) (defined in CmdFX::Switch)CmdFX::Switchinline
Switch(Sprite &sprite, CmdFX_ButtonCallback callback, bool state=false) (defined in CmdFX::Switch)CmdFX::Switchinline
Switch(std::vector< std::string > &on, std::vector< std::string > &off, std::vector< std::vector< std::string > > &ansiOn, std::vector< std::vector< std::string > > &ansiOff, CmdFX_ButtonCallback callback, bool state=false) (defined in CmdFX::Switch)CmdFX::Switchinline
toggle() (defined in CmdFX::Switch)CmdFX::Switchinline
~Button() (defined in CmdFX::Button)CmdFX::Buttoninline