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cmdfx 0.3.0
Lightweight game engine for your terminal
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This is the complete list of members for CmdFX::Scene, including all inherited members.
appendAnsi(char ***ansi) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
appendAnsi(std::vector< std::vector< std::string > > ansi) | CmdFX::Scene | inline |
clear() (defined in CmdFX::Scene) | CmdFX::Scene | inline |
draw(int x, int y) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
drawPortion(int x, int y, int sx, int sy, int width, int height) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
drawRegistered(int uid, int x, int y) (defined in CmdFX::Scene) | CmdFX::Scene | inlinestatic |
getAnsi() | CmdFX::Scene | inline |
getData() | CmdFX::Scene | inline |
getHeight() const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
getScene() | CmdFX::Scene | inline |
getSceneAt(int x, int y) (defined in CmdFX::Scene) | CmdFX::Scene | inlinestatic |
getUniqueId() const | CmdFX::Scene | inline |
getWidth() const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
getX() const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
getY() const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
getZ() const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
isEmpty() const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
isOnBottom() const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
isOnBottomAt(int x, int y) const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
isOnTop() const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
isOnTopAt(int x, int y) const (defined in CmdFX::Scene) | CmdFX::Scene | inline |
registerScene() | CmdFX::Scene | inline |
remove() (defined in CmdFX::Scene) | CmdFX::Scene | inline |
Scene(CmdFX_Scene *scene) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
Scene(int width, int height) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
Scene(int width, int height, char c, char *ansi, int z) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
Scene(std::vector< std::string > data, std::vector< std::vector< std::string > > ansi) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
Scene(char **data, char ***ansi) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
scroll(int uid, int dx, int dy) (defined in CmdFX::Scene) | CmdFX::Scene | inlinestatic |
scroll(int dx, int dy) | CmdFX::Scene | inline |
setAnsi(char ***ansi) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
setAnsi(std::vector< std::vector< std::string > > ansi) | CmdFX::Scene | inline |
setBackground(int x, int y, int width, int height, int rgb) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
setBackgroundAll(int rgb) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
setData(char **data) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
setData(std::vector< std::string > data) | CmdFX::Scene | inline |
setForeground(int x, int y, int width, int height, int rgb) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
setForegroundAll(int rgb) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
switchTo(int x, int y) (defined in CmdFX::Scene) | CmdFX::Scene | inline |
switchToRegistered(int uid, int x, int y) (defined in CmdFX::Scene) | CmdFX::Scene | inlinestatic |
unregisterScene() | CmdFX::Scene | inline |
~Scene() (defined in CmdFX::Scene) | CmdFX::Scene | inline |