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cmdfx 1.0.1
Lightweight game engine for your terminal
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This is the complete list of members for CmdFX::SpriteCostumes, including all inherited members.
| addCostume(char **costume, char ***ansiCostume) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| addCostume(std::vector< std::string > costume, std::vector< std::vector< std::string > > ansiCostume) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| getAnsiCostume(int index) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| getCharCostume(int index) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| getCount() (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| getCurrentCostumeIndex() (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| getSpriteCostumes() (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| removeCostume(int index) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| resetCostumes() (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| setCostume(int index, char **text, char ***ansi) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| setCostume(int index, std::vector< std::string > text, std::vector< std::vector< std::string > > ansi) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| SpriteCostumes(CmdFX_SpriteCostumes *costumes) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| SpriteCostumes(std::unique_ptr< Sprite > sprite, int count) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| switchCostumeTo(int index) (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |
| ~SpriteCostumes() (defined in CmdFX::SpriteCostumes) | CmdFX::SpriteCostumes | inline |