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cmdfx 0.3.2
Lightweight game engine for your terminal
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This is the complete list of members for CmdFX::SpriteMotion, including all inherited members.
| getAboutToCollideSprites() (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| getAccelerationX() (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| getAccelerationY() (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| getMotion() | CmdFX::SpriteMotion | inline |
| getVelocityX() (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| getVelocityY() (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| isAboutToCollide(Sprite &sprite2) (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| isAboutToCollide(const std::unique_ptr< Sprite > &sprite2) (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| resetAllMotion() (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| setAccelerationX(double acceleration) (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| setAccelerationY(double acceleration) (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| setVelocityX(double velocity) (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| setVelocityY(double velocity) (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| SpriteMotion(std::unique_ptr< Sprite > sprite) (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| SpriteMotion(CmdFX_Sprite *sprite) (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |
| ~SpriteMotion() (defined in CmdFX::SpriteMotion) | CmdFX::SpriteMotion | inline |